Tuesday, 7 June 2022

New hobbies

I am currently making serious commitment to Machine learning and studying quantum physics. I actually have been doing this for a while, but now I am to building something that I can actually show case. So stay tuned. 

The SandBox game

 Our team managed to create this in our free time. 

Friday, 15 April 2022

The vengi voxel framework

I have been contributing to this voxel framework https://github.com/trsh/vengi/tree/master . Did some fixes for The Sanbox (vxr, vxm and vxa) format handling and a GLTF/GLB exporter via https://github.com/syoyo/tinygltf . GLTF/GLB is an awesome format. Use GLTF for debugging (a json format with validation) and  GLB for production (compact and fast). The format structure is clean and intuitive and feels a but like coding shaders. Tons of futures. After working with this FBX and OBJ just feels lame. Shame on Unity not having official support for this format.

Saturday, 19 March 2022

 Some initial visual tests for my Octree solution with Bevy (Rust)


Update:




Saturday, 5 March 2022

Developing auto publish tool for SandBox VoxEdit NFT's

Long story:

Tool description (publishing part WIP)

User manual (publishing part WIP)

Short story:

Imagine you have a VXR character with N body parts (or call them nodes or placeholders). For sake of simplicity let’s say it’s “head”, “hat” and “chest” (3 in sum). Every body part can have (again for sake of simplicity) 3 possible assets (VXM’s). Like “head-theme-1.vxm”, “head-theme-2.vxm”, “hat-theme-3.vxm”, “chest-theme-1.vxm” and so on. This means that in total you can create 3^3 = 27 unique characters. If done by hand, it’s already with these small numbers a lot of work. Creating a new directory -> saving separate VXR -> copy the respective VXM’s -> copy animations -> and Publish each on OpenSea (omg). By using this Tool you can save your time, because the whole process is automated.



Tuesday, 11 January 2022

Hybrid SDF volume renderer

Working on my hybrid SDF volume renderer. Going pretty good for now. Below you can see 1/4 of  a SDF sphere. SVO raycast + raymarch (primary and shadow rays). ~70 FPS on 1680x1050 without optimization on my old GTX 750 TI. After optimization it should be around 300 fps ;)



Monday, 10 January 2022

Our team games

Last year we released 3 games under a community team named "Bad Arts" (don't ask why such name - it's a joke). General idea was to release small and quick made games. Below are the links:

https://play.google.com/store/apps/developer?id=Bad+Arts

https://www.roblox.com/games/5824687152/Cube-Maze

I would say results are not bad :D for first attempt to conquer the gaming market. In summary we reached ~2k players without any promotion.  And again lots of experience. 

New hobbies

I am currently making serious commitment to Machine learning and studying quantum physics. I actually have been doing this for a while, but ...