I have been contributing to this voxel framework https://github.com/trsh/vengi/tree/master . Did some fixes for The Sanbox (vxr, vxm and vxa) format handling and a GLTF/GLB exporter via https://github.com/syoyo/tinygltf . GLTF/GLB is an awesome format. Use GLTF for debugging (a json format with validation) and GLB for production (compact and fast). The format structure is clean and intuitive and feels a but like coding shaders. Tons of futures. After working with this FBX and OBJ just feels lame. Shame on Unity not having official support for this format.
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