Working on my hybrid SDF volume renderer. Going pretty good for now. Below you can see 1/4 of a SDF sphere. SVO raycast + raymarch (primary and shadow rays). ~70 FPS on 1680x1050 without optimization on my old GTX 750 TI. After optimization it should be around 300 fps ;)
Tuesday, 11 January 2022
Monday, 10 January 2022
Our team games
Last year we released 3 games under a community team named "Bad Arts" (don't ask why such name - it's a joke). General idea was to release small and quick made games. Below are the links:
https://play.google.com/store/apps/developer?id=Bad+Arts
https://www.roblox.com/games/5824687152/Cube-Maze
I would say results are not bad :D for first attempt to conquer the gaming market. In summary we reached ~2k players without any promotion. And again lots of experience.
My work on Marching Cubes and Transvoxel
So at some point I decided to develop a Voxel Plugin for Flax engine written in C++. Mostly inspired by how awesome UE Voxel Plugin is and how awesome and fast Flax is. It was fun and I learned a lot about voxels and Iso surface extraction. About acceleration structures (mainly octree), signed distance field and so on. I got pretty far with the code.
New hobbies
I am currently making serious commitment to Machine learning and studying quantum physics. I actually have been doing this for a while, but ...
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Our team managed to create this in our free time.
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I am currently making serious commitment to Machine learning and studying quantum physics. I actually have been doing this for a while, but ...